OpenTTD WebAssembly

FULL OPEN-SOURCE ENGINE PORT

OpenTTD

Build roads, railways, shipping routes, and air networks in the genuine OpenTTD 15.3 engine.

Checking this browser

WebAssembly, local storage, and engine payload are being verified.

Simulation
OpenTTD 15.3 C++ → WebAssembly
Graphics
OpenGFX 8.0
Sound
OpenSFX 1.0.3
Saves
Browser storage, synced after writes

All game code and data load from this static folder. No original Transport Tycoon Deluxe assets are included.

Browser controls

Controls, credits & source

Play

  • Mouse: left-click tools; right-drag the world; use the wheel to zoom.
  • Touch: tap to interact; use the Pan toggle for one-finger map dragging; pinch or use Zoom controls.
  • Keyboard: OpenTTD’s full shortcuts remain active while the canvas has focus. Escape closes game windows.
  • Save and load: use OpenTTD’s in-game menus. Saves and settings persist in this browser.

What is running

The simulation, map generation, economy, vehicles, routing, construction, game clock, windows, and save format are OpenTTD 15.3 compiled from C++ to WebAssembly. The browser host only prepares local files, presents the canvas, and adds platform controls.

Open assets and source

OpenGFX 8.0 supplies graphics and OpenSFX 1.0.3 supplies sound effects. Exact revisions, modifications, checksums, authors, licenses, and corresponding-source routes are recorded in the handoff.

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